Around a year ago, I made LEGO minifigures to represent the iconic characters for the 11 classes found in the Pathfinder RPG Core Rulebook (whose stat blocks appear in the NPC Codex). I take these to every Pathfinder Society event that I attend, in case anyone needs to (or chooses to) play one of the official pregenerated characters. They have also proven useful for representing other PCs or NPCs of the same class, or who have similar equipment, or when we just need random pawns.
I have not yet attempted to build all of the other iconic pregens from other books, because that would require 3-4 times as many miniatures. By my count, including alternate classes but not unchained or prestige classes, there are now 40 classes for Pathfinder! (And I still don't own the books for two of them.)
I did, however, build a couple of the iconics from the Advanced Player's Guide at the same time as the core characters, because I had recently tried them out for myself. Since then, I have built the other four.
Core Rulebook Iconics
|Amiri (barbarian), Lem (bard), Kyra (cleric)|
|Lini (druid) with Droogami (animal companion), Valeros (fighter)|
|Sajan (monk), Seelah (paladin), Harsk (ranger)|
|Merisiel (rogue), Seoni (sorcerer) with Dragon (lizard familiar), Ezren (wizard)|
Advanced Player's Handbook Iconics
|Damiel (alchemist), Alain (cavalier) with Donahan (mount), Imrijka (inquisitor)|
|Alahazra (oracle), Balazar (summoner) and Padrig (eidolon), Feiya (witch) and Daji (fox familiar)|
Advanced Class Handbook IconicsFinally, I have also built the bloodrager and investigator and bloodrager from the Advanced Class Guide. The latter is the ultimate skill monkey class, so is a favorite among our local PFS community. However, I often find that the hybrid classes are confusing for new players (and the occult classes from Occult Adventures even more so), so I feel no pressing need to build all of them anytime soon.
|Crowe (bloodrager) and Quinn (investigator)|
Similarly, if I'm GMing a table that needs a pregen to use as a virtual fourth player, I insist that the choices be limited to classes that at least one person at the table knows well enough to run without help, because I already have plenty to juggle on my side of the screen--as do they, with one less brain to put together to solve the mission's problems.
A lot of this advice about classes applies to your own personal, custom-built characters as well, but it's even more important for characters that you haven't been playing and learning since 1st level.