Wednesday, February 23, 2022

"Let Me Tell You About My Character..." (An Index)

Abe Sapien (used for my Buffy RPG character
Baz Olmstead when in Triton form)

The following pages are devoted to stories, artwork, and miniatures for my own player characters in various RPGs. They do not include the snippets of character info buried in my RPGaDay, Drawloween, and Inktober posts (except for those on Trick's personal index page), nor do they include PCs or NPCs from games I've GMed.


D&D 5E

Taphos (1/13/2016): Converted to 5E from a friend's homebrew RPG system.

Lendri (1/28/2016): Converted to 5E from a friend's homebrew RPG system.


Grey Angels (Buffy/Angel/Fate)

Nightwatch Dossier: Patricia "Trick" Tillinghast (started 4/17/2020): This page is an index for columns about my PC, Trick Tillinghast, and the "Grey Angels" campaign in general.


Pathfinder Society

How do you go about creating a character for play? (8/30/2018): Uses some of my PFS PCs as examples.

Cassilda Tillinghast (11/13/2018): Art, stats, and bio for my first psychic caster PC.

Pathfinder Iconics Minis (12/5/2018): LEGO minis of the iconic characters for each core class.

A Baker's Dozen of Pathfinders (2/5/2019): Artwork and capsule bios of my PFS characters.

Pathfinder Society LEGO Minis (3/16/2020): Minis for my PFS characters (including new additions since 2019).

"Clever" Character Names Often...Aren't (2/9/2022): Origins of a few of my PFS & SFS PCs' names.

Pathfinder Society Minis and Artwork Update (2/23/2022): Some new artwork, plus my PFS 2E characters' minis.


Pathfinder (other campaigns)

The "Dungeon Interludes" Party (11/3/2016): LEGO minis for one of my wife's campaigns.


Starfinder Society

"Clever" Character Names Often...Aren't (2/9/2022): Origins of a few of my PFS & SFS PCs' names.

My Starfinder Society Minis and Artwork (3/3/2022): Bios and LEGO minis for my SFS PCs to date.

Pathfinder Society Minis and Artwork Update

A few years ago now, I shared the portraits I'd drawn of my Pathfinder Society characters, along with capsule bios of each one. A year later, I shared photos of the LEGO minis I'd made for those characters, with a few new characters who had debuted since that previous post. I plan to do a similar article about my Starfinder Society characters sometime soon, but for now, I'm going to update two of those PFS First Edition PCs, then introduce the handful of PFS Second Edition characters I've created so far.


First Edition Pathfinder Updates

Very few of the minis for my 1E characters have required updating. K'Chaw's mini (tengu cavalier) has a new helmet, and Volutus's (sylph druid) has a new face, but only two PCs received substantial mini makeovers and/or new art. 

Cassilda Tillinghast

Cassilda Tillinghast (human mindblade magus) received a second portrait almost 2 years ago (see above). She can now manifest two psychic weapons at once, so I felt the need to depict that. I haven't updated her mini yet, but may do so whenever I get to play her in an in-person game again. 

Thanks to rapid advancement through two adventure paths, Falling Rock (Shoanti human ranger/fighter) soon surpassed my other characters in power, and has been retired at 19th level. (There is one more PFS scenario that we could legally play with those characters, taking them to 20th, but it's a multi-table special that can only be run at a con. And it's a fairly old one, so we may be waiting quite a long time before demand for it reaches critical mass again.) Falling Rock continued to get even scarier with his trusty earth breaker, and ended play with a +5 impact impervious merciful adamantine weapon. He also acquired mithral full plate very early in his career, which required a dramatic rebuild of his mini: he kept the old head, but he wears a Castle/Kingdom knight's armor, a Roman legionnaire's helmet (chosen to leave his face visible), and his new earth breaker is built around a fist/hammer piece from (IIRC) the Legend of Chima theme.

Falling Rock

I have also drawn a quick B&W sketch of Falling Rock in his new armor, charging forward with his weapon raised.

Falling Rock


Second Edition Pathfinders

I have played three characters in PFS 2E so far, and may be debuting my fourth in a month or two. I have not yet drawn portraits for any of them, but the active ones all have LEGO minis, and I built a mini for the newest character while writing this column. 

Thibdab (goblin redeemer champion of Sarenrae) has advanced several levels since he made an appearance at the end of my previous PFS minis column. He retains his original head (Goblin, Minifigures Series 13), sword (Prince of Persia), and shield (Wonder Woman), but now wears platemail (plain light gray breastplate, torso, and short legs).  Much like Falling Rock above, Thibdab's new samurai helmet was chosen because it leaves his face visible--he is, after all, a goblin champion, and should be identifiable as one. His first knight-master (K'Chaw, my 1E tengu cavalier) is from Tian Xia, so his headgear is a nod to that, too.

Thibdab has also acquired a wolf mount, which he named Kazaam! (the "!" is part of the name). The wolf started out Small, so was a more of a trained companion than a mount, but is now Medium and thus large enough to bear Thibdab into battle (though he's faster without a heavily-armored goblin on his back). Most of my time playing Thibdab has been online due to Covid, so I was able to use an image of a gray LEGO warg as his wolf's Roll20 token. The warg is far too large for in-person play, so I have a LEGO dog and a goblin microfigure for when Thibdab is mounted. A couple of 1x1 plates with clips hold a shield (from the Aztec Warrior, Minifigures Series 7) and sword (a non-LEGO scimitar), and the microfigure wears the magic helmet from the Heroica theme. 

Thibdab, afoot (L) and mounted on Kazaam! (R)

Millicent Velarno is a human sorceress with the hag bloodline. This photo inspired her look--all black, with a cloak and hood, and dramatic, spooky eye makeup--and still serves as her token on Roll20. I got a chance to play her in person at a local con last summer, so she needed a mini then. She wears a witch's black torso (Minifigures Series 2), plain black legs (more practical than skirts), a cloth Batman cape, and a black hood. Her head is Tonto's, from the very short-lived The Lone Ranger theme. Here, with only the makeup visible, Depp's highly controversial racial caricature has been repurposed for a more acceptable "goth witch" look. Since I built this mini, she has acquired a demon mask, which she wears constantly to make herself even more intimidating. I have a couple of monstrous Ninjago masks (the Thunder Keeper and the Omega oni) that I keep with her mini in case I decide the scary mask needs more attention.

Millicent Velarno (L) and Xathel (R)

Xathel is an elf investigator, with a bit of rogue. (I chose an elf heritage that allows a multiclassing archetype at 1st level, and rogue added even more to his long list of trained skills.) His body is that of a Mirkwood elf, but he has Bruce Banner's head (for the green eyes) and Zan/Jayna's hairpiece (The Batman Movie Minifigures). He wears a brown cape matching his elven garb, and wields a shortsword (Sting, from LOTR/Hobbit sets). 

My brand-new, unplayed 1st-level PC for 2E is Grazga, a half-orc summoner who belongs to the (mostly human) Sarkorian tribes, whose ancestral homeland was devastated by a demonic incursion. The resulting Worldwound has been recently healed (during one of the last adventure paths released for 1E), and now some of her people are working to reclaim those lands with help from the Pathfinders and other allies. Grazga is one of her tribe's spiritual leaders, known as "god-callers," who are bonded to eidolons considered to be minor divinities. Her companion is Dontorex, who looks like a feathered dinosaur. 

Grazga's mini uses one of the old "tribal warrior" bodies from the Old West theme, with the light brown hands and head from a Star Wars alien, and long, loose hair from a Hobbit theme dwarf. Her cape is red on one side and tan on the other, turned drab side out for camouflage. (Sadly, I forget the source for this piece, as it's one of the few non-monochrome capes I own.) I would have preferred a more brightly-colored, more dinosaur-like mini for Dontorex, but ended up compromising with a Vampire Bat torso (Minifigures Series 8), which comes with small wings attached to the arms. To preserve the color scheme, I used Bytar's head (a Constrictai Serpentine character from Ninjago). 

Grazga (L) and Dontorex (R)

Sunday, February 20, 2022

LEGO Minifigures Series 22

 


(See Tim's LEGO Reviews for my reviews of past LEGO Minifigures series.)

Series 22 of the collectible LEGO Minifigures line was released at the beginning of this year, and I finally managed to acquire several earlier this month. As with Series 21, this set only totals 12 characters, rather than the 16 that most older series tallied. I currently own 9 of the 12; the other three are marked with asterisks below, and my comments on them will be briefer. 

Bird Watcher: This avian enthusiast seems a bit unassuming at first, but she has four pieces cast in multiple colors of plastic: a teal hat with black ponytail; a torso with short-sleeved black shirt; legs with dark brown boots and light brown pants; and the toucan (which, as far as I can tell, is cast in three colors: black, white, and yellow!). Her two-sided head is fairly typically "girly" and the torso has the usual printed arcs to suggest a narrower waist, but the shirt notably lacks any bust definition. Ever since the introduction of corset-clad wenches in the original Pirates theme, the designs of far too many female minifigures have suffered from a weird sort of fixation on the details of their chests. This character's more gender-neutral clothing is a welcome change--and it has pockets! 

The other female-presenting characters in this series also avoid being oversexualized. The two costume fans and the much younger groom don't even have the waist-narrowing arcs printed on their torso. The Night Protector does, but she's clad in armor that, while ornate, offers sensible coverage.

*Chili Costume Fan: This woman may be sweating from the bulk of her costume or from eating some hot chili peppers (or both), but she has a carton of milk to help offset the latter problem. Like the Banana Suit Guy in Series 16, the main costume piece won't have many uses other than a costume or as the actual fruit represented, so it's not very useful for parts for RPG miniatures.

*Figure Skating Champion: This character has a glittery blue and purple costume, a poofy blonde 'do, figure skates, and a trophy. His outfit matches his female counterpart's (from way back in Series 4) but hers was much more interesting. 

Forest Elf: This is easily the most adorable character in this series. The elf comes with short posable legs and a double-sided child-like face, and wears an acorn cap, an oak leaf-shaped cloth cape, and a torso printed to suggest a veined leaf. The printed belt (and fanny pack, under the cape) are also decorated with minute oak leaves and an acorn buckle. A walking stick and a smiling mushroom friend complete the look. This figure has many great parts for a druid or ranger character, and the mushroom is perfect for a fungus leshy (a variety of tiny plant-folk available as both PCs and familiars in Pathfinder Second Edition). Mine came with an extra red cap, and a white 1x1 cylinder will serve as a body just as well as the white fez that comes with the elf.

Horse and Groom: The short legs and braces (printed on the more widely-smiling of her two faces) make it clear that this groom is meant to be a young girl. She wears clothes suitable for working--jeans, a green flannel jacket, and a knit cap, and has a carrot treat for her horse. The animal is clearly a young colt, because it only comes up to her nose. This horse's small size make it very well suited to use as the pony mount of a microfigure attached to the stud on its back (a Small rider on a Medium mount, in game terms). I will need to acquire a few more, for that alone!

Night Protector: This character's light blue skin, teal hair, and silver freckles mark her as obviously non-human. Her armor is mostly light gray (or silver), with white and purple details that continue onto the sides of her arms and legs; it also has dark pink gauntlets and a printed pink jewel on the breastplate. She bears a transparent purple sword and shield; the latter is emblazoned with a crescent moon, which also appears on her belt buckle and the back of her cuirass (though her long hair hides that one). 

The Protector's head and hair could be used for an elf, gnome, or fairy, an aquatic species like merfolk, or even a Starfinder android or alien. The armor is very nicely done, and despite the illusory waist and pink details, would work beautifully for a moon-themed character of any gender. (Mine came with an extra sword. A friend of mine traded his troubadour's spare coin [see below] for his son's spare sword.)

*Racoon Costume Fan: This character appears to use the same parts as the fox costume in Series 16--including the sack--but in new colors and a with a new print job on the mask. She comes with a standard City trash can, which should make her easier to find by feel than many others in this series. 

Robot Repair Tech: This humanoid robot's bright yellow chassis is covered in a variety of hazard symbols to warn others to keep their distance while it's working. Its head is covered with a mask like a welder's, with two cartoonish smiling eyes displayed in pixels on the front. Under the helmet is a gray head covered in printed circuitry, and a battery charge indicator on the neck that shows even when the helmet is on. Its facial features are unfortunately a bit too dorky for my taste; a less cartoonish smile would have made it perfect for a Starfinder android. 

The robot tech comes with three different attachments for its right arm: a drill, a hammer, and a robot claw. It also comes with a small, brick-built robot buddy; printing on this sidekick is limited to the  large eyes, on two separate 1x1 tiles. This tiny red robot would work nicely for a Starfinder drone, or for a small-sized SRO ("sentient robot organism," a playable construct race).

Snow Guardian: This whiskered warrior is dressed in white furs with a dark blue cap, belt, and boots. Both the legs and arms are molded in two colors, with additional printing to cover the join line with a more interesting pattern. (Trying to disguise the casting joins feels a little weird to me, but I suppose  this method reduces the amount of paint that could be worn off of single-colored parts with extended play.) The fur trim of the hat and collar are carefully modeled to almost entirely fill the gap between them in the back, and convey the frigid climate of the guardian's home even more effectively than the large snowflake printed on his shield. His longsword is (I believe) a new design, with a simple but elegant cross-guard and pommel, and a fuller along the blade. Finally, the husky is the same as the one used in Arctic-themed City sets a few years ago, but this one has a paler gray patch on its head and back and sports the breed's distinctive blue eyes.

Space Creature: This pink-skinned alien wears a purple spacesuit with the classic Space logo, but there are additional details printed on the shoulders and legs. He wears a backpack consisting of a transparent globe (a minifigure head) with a printed warning label. It's unclear whether this is a scientific specimen, a life support system, or a weapon, but the creature's ray gun is capped with a 1x1 plate in the same bilious green color. The alien's head is double-sided, with larger and smaller open mouths. It's topped by a rubber headpiece was previously used to give antennae to a bumblebee costume (Series 10) and Killer Moth (LEGO Batman Movie Minifigures Series 2) but here it has been repurposed to give the creature eyestalks. This alien would be perfect for an osharu, a humanoid slug race in Starfinder.

Troubadour: This jolly, singing fellow wears striped blue medieval garb, with a matching hat (which sports a plume in a new color for this part). He strums a lute, which is very nicely detailed, even to the tuning pegs cast on its head. This instrument has a pin on the back that can be held by a minifigure hand, but it looks just fine held across the body for strumming, as shown below. This minstrel has received a couple of gold coins (printed tiles) for his performance, and should come with an extra (for a total of 3 gp).


Wheelchair Racer: This athlete comes with a three-wheeled racing chair formed of a single body piece onto which the wheels snap. (It also comes with a 1x1 clear cylinder brick for mounting it onto the baseplate for display without rolling around.) He has a very determined looking face, with a short scruffy goatee. His arms are cast in two colors to give him short sleeves, one of which has a logo matching the one on his back. This individual is very fit, as evidenced by the muscle definition on his torso, and the medal around his neck. 

The LEGO Group released its first minifigure-scale wheelchair in 2016 (Set 60134 Fun in the Park), but this new model is available as an individual minifigure rather than as part of a large set. That's a much more affordable price point, making it easier for interested builders--with and without disabilities--to acquire. A number of wheelchair-using characters have appeared in various RPGs in recent years, and this kind of representation matters, in both toys and games, as well as other entertainment media.

Thursday, February 10, 2022

Unearthed Arcana and Freeport, Part 16: In Tasha's Wake

Welcome back to my ongoing series of capsule reviews of "Unearthed Arcana" with an eye for how to use them with the Freeport setting. This column covers UA articles from October 2020 to October 2021. (None had been released in 2022 at the date of this post.)

The book which I alluded to in my last UA & Freeport post (a year and a half ago!) turned out to be Tasha's Cauldron of Everything, which I have since acquired and reviewed (Part 1; Part 2). That book incorporated nearly all of the playtest material that I reviewed in UA & Freeport, Parts 10-15, except for "Subclasses, Part 4," which appears to have missed the cut-off date for inclusion.

Note that all of the new races (or lineages) presented in UA since Tasha's was released have referred the player to the "Customizing Your Origin" rules in that book rather than dictating ability score increases, languages, and tool proficiencies.

For my past columns about using D&D Fifth Edition sourcebooks with Freeport: The City of Adventure, see the Freeport 5E Index.

Subclasses, Part 5 (10/26/2020): This installment introduces just two new subclasses, both with a dragon theme. The Way of the Ascendant Dragon allows monks to do energy damage with their unarmed strikes, and also bestows a breath weapon. Higher levels gives additional draconic abilities. The Drakewarden ranger gains the ability to summon a small drake companion. The stat block for this drake includes the ranger's proficiency bonus for its AC, good saves, and attack rolls, using the same "+PB" notation used for summoned creatures in Tasha's.

The Way of the Ascendant Dragon is very appropriate for monks from the Eastern Empire. The drakewarden is most likely from the wilds of the Continent, though the Serpent's Teeth is also home to many reptilian monsters. 

Gothic Lineages (1/26/2021): This article presents three new races with Gothic horror origins. Each lineage has two creatures types to reflect its in-between status. The text points out that if an effect would affect one of their types, it affects the character normally (so a dhampir--humanoid and undead--would be healed by cure wounds).

The dhampir is part humanoid, part undead, with a vampiric bite and a hunger for blood (or some other manifestation of life force). The hexblood has ties to hags, making them part fey, with some innate magic and advantage against charm effects. The reborn represents a variety of characters unnaturally suspended between life and death, either through surgery or implanted machinery (making them a construct) or necromantic magic (undead). In both cases, being reborn helps the character resist disease, poison, and dying.

Freeport is a horror setting, so all three lineages are appropriate there, though all remain rare. The Pathfinder RPG has rules for dhampirs and hag-descended changelings, so the dhampir and hexblood would be useful for converting those races' abilities to 5E. (Offhand, I don't recall any examples of either in Freeport canon, but they are popular with some players.)

Folk of the Feywild (3/11/2021): This article presents four races whose origins lie within the Feywild. Fairies are a small race similar to pixies or sprites, but larger. They can fly (even without wings), and cast a couple of innate spells. The version of hobgoblins presented here gives an alternative to the race traits given in Volo's Guide of Monsters, which reflected a more militaristic world-view. Owlfolk are humanoid owls with winged flight, the ability to sense magic, and the night vision and silent feathers of their owl kin; they may be Small or Medium. Rabbitfolk are humanoids with hare-like senses and reflexes, and may also be Small or Medium. The choice of size has no effect on either race's traits, but will affect things such as the ability to use heavy weapons.

(The official versions of three of these races have already been released: The owlin in Strixhaven: Curriculum of Chaos, and the fairy and harengon in The Wild Beyond the Witchlight.)

One of the defining characteristics of the Freeport setting is that the native fey of the Serpent's Teeth are almost universally reptilian in nature rather than the elf-like creatures found elsewhere. That means that these four fey races would be very rare in the City of Adventure, and they would be highly unlikely to have come here directly from the Feywild. Freeport does have an enclave of hobgoblins, but these are transplants from the Continent, and most fit that race's stereotype of regimented military training (making the traits in Volo's more appropriate).

Draconic Options (4/14/2021): This article presents several new character options manifesting draconic magic, and was obviously meant as a companion piece to "Subclasses, Part 5," above. These include three variant dragonborn races (chromatic, metallic, and gem) that provide a more direct connection between the dragonborn and the dragon type matching their scale color. The chromatic and metallic races are only superficially different from the standard PH dragonborn, but the gem dragonborn gives access to more unusual breath weapon damage types, has innate psionic telepathy, and can briefly manifest spectral gem-like wings once a day. 

A new version of the kobold race is also included, which lacks the racial Strength penalty given in Volo's (a rarity among 5E races to begin with, and entirely dispensed with if you use the "Customizing Your Origin" rules in Tasha's). This variant leans into their draconic ancestry, rather than being the cowardly pack creature presented in the MM and Volo's.

Three new feats provide some abilities of chromatic dragons (energy-infused attacks and limited resistance), metallic dragons (cure wounds and protective wings), and gem dragons (a mental stat increase and a telekinetic counterattack). Finally, the article details seven new spells. The most noteworthy of these are probably draconic transformation (giving draconic senses, flight, and a force damage breath weapon), Raulothim's psychic lance (which adds a new psionic-themed spell to the handful in Tasha's), and summon draconic spirit (which follows the format of the new summoning spells in Tasha's).

All of these options could be used in a Freeport campaign. The new version of the kobold is particularly attractive as a more heroic interpretation of that race, and dragon-themed spells will appeal to a wide variety of casters.   

Mages of Strixhaven (6/8/2021): This article presents five subclasses appropriate to the Strixhaven plane from the Magic: The Gathering multiverse. These subclasses are probably most noteworthy for the fact that each was designed to work with two or three different spellcasting classes. Because classes gain their subclass features at different levels (and give different numbers of features), these subclasses' features have a minimum level required to choose them, rather than a set level. (To my knowledge, these subclasses were not used in the final Strixhaven: Curriculum of Chaos book, probably largely due to this more complicated implementation.)

A Mage of Lorehold is a historian who bonds with an ancient companion spirit inhabiting an animated statue. A Mage of Prismari infuses their own movements with elemental energy, and specializes with a chosen energy type at later levels. A Mage of Quandrix is a mathematician who can manipulate probability. A Mage of Silverquill channels their magic through their words, demoralizing foes and bolstering allies. A Mage of Witherbloom taps into the endless cycle of life and death.

Both the Magic-specific context of these subclasses and their unusual implementation make them difficult to adapt to a Freeport campaign. A GM who wishes to make use of them would probably want to  rename or reflavor the background somewhat to match a magical college in their setting. The only such organization that receives much attention in the Freeport product line is the Wizard's Guild, which has a much more secretive, even sinister, reputation than Strixhaven's more genuinely collegiate atmosphere. A school on the Continent (like the Arcane Blade Academy I mentioned in connection with bladesingers in Part 1 of "Tasha's Cauldron and Freeport") is likely a better choice, despite the lack of details.

Travelers of the Multiverse (10/8/2021): This installment presents six new races for 5E, all of which fit a planar traveler theme. Astral elves are descended from elves who left the Feywild to be closer to the homes of their gods. Autognomes are constructs built in their rock gnome creators' image. Giffs are tall, powerfully built humanoids with hippo-like heads. Hadozees are simians with feet that are as dexterous as hands, and gliding flaps between their limbs. Plasmoids are intelligent oozes who can mimic a humanoid form well enough to use other races' equipment. Thri-kreen are insectoids with telepathic and chameleon abilities.

Most of these races have appeared in past editions of the D&D game, though not necessarily as playable PC races. The hadozee and giff (and possibly autognomes?) originated in the Spelljammer setting, which has caused quite a bit of speculation about whether Wizards is planning a full setting book for this edition. Thri-kreen have been part of D&D at least since the the AD&D 2E Monster Manual II, and featured prominently in the Dark Sun setting. Three of the races have also reminded me of TSR's Star Frontiers game: the hadozee, plasmoid, and thri-kreen could easily be used to convert that game's yazirians, dralasites, and vrusk to D&D 5E.

Determining how many of these races are appropriate for a Freeport campaign depends in part how much travel between worlds and planes the GM feels is appropriate for their game. The 3E book Stormwrack presented the hadozee as a race most commonly found aboard ships, with all references to the Spelljammer setting removed. (It was this version that I allowed for one of the PCs in my last Freeport campaign, so I'm very pleased to see 5E stats for them.) The thri-kreen could be native to another continent--perhaps the forests of Rolland or the arid lands of Hamunaptra. The astral elf, giff, and plasmoid would probably be rare in a world without spelljamming ships or frequent planar travel. On the other hand, the giff have always been associated with firearms, and often find work as mercenaries, both of which provide reasons for encountering them as exotic troops passing through Freeport.

Wednesday, February 9, 2022

"Clever" Character Names Often...Aren't

If you've been a gamer for very long, you've probably come across quite a few players who have named their heroes after characters from literature, TV, or film--and likely been guilty of it yourself at some point! Many players, both old and new, are prone to obsessively recreating their favorite heroes as faithfully as they can with any new RPG's rules set they try out. For a host of reasons (inexperience with the rules, strict power caps on starting characters, clashing opinions about the character within the player group, etc.) many end up frustrated when it doesn't work out to their satisfaction. And along the way, they often end up annoying their fellow players with their presumption. ("Oh, sure, you're Alannon. And what level are you again?"*)

One problem with trying to slavishly trying to copy a fictional character is that you're not experiencing the full range of characters in the game. If you're hung up on the idea that your wizard has to be an old, mysterious know-it-all, just like Merlin, or Gandalf, or Elminster, then you'll miss out on all the other ways to play the class. And no matter how awesome those characters might be in their original settings, they might be a very poor fit for the campaign you've joined. Especially if you want to play the world's most powerful arch-mage, when you've joined a game that starts at 1st level! Instead, give some thought to playing the new kid on the block, who someday hopes to rub shoulders with those legends, and show us all how to do things differently than the predictable tropes of characters everyone knows.

There are times when it can be appropriate to use a name that copies that of an established fictional character, or that is a clever take-off of one. For example, players and GMs tend to be less strict about setting-appropriate names for one-shots or less serious games--and in deliberately silly games, anything goes, the punnier, the better. Less obvious homages can work in more serious games, particularly when the name or character are on the obscure side, and when the character is much more inspired by a fictional hero than based on one. 

In my own games, I do put up with a certain amount of silliness in names, because my players are there primarily to have fun, and to blow off steam from their busy lives. Their jokes are part of the price, and the joy, of having a loyal group of friends to game with. So, for example, my Pathfinder games have  featured animal companions and familiars named for Pokemon or dirty puns. If I ever tried to tackle a more historical game, I'd probably put more effort into policing names, but I'm also not sure that's really this group's kind of game in the first place.

Organized play is very much a crap-shoot when it comes to character names. For every serious, fantastic name that helps build immersion in the world, you'll have a Barbarella, a Harley Davidson, or  a Herlock Sholmes.**

In all fairness, I'll admit that not all of my Pathfinder Society and Starfinder Society characters' names are entirely serious:

  • I named my tengu cavalier "K'Chaw" as a joke, and only gave her a "real" birth name, and a story explaining the nickname, after playing her for a few levels. 
  • My kitsune hunter/rogue is named Mumbly Peg, after the "game" played with knives. She usually just goes by "Peg," so her full name rarely, if ever, gets any comments.
  • Nar-Lok, my creepy heavens shaman, gets his name from the Loc-Nar in the movie Heavy Metal.
  • My kiirinta (a moth-like fey species) mystic is named Tekeli-li, after the sound that the shoggoth makes at the end of At the Mountains of Madness (which Lovecraft lifted from the giant albino penguins in Poe's The Narrative of Arthur Gordon Pym).
  • My gnome envoy and musician is Toknomonicon, which was never meant to be anything more than a random mouthful of syllables. But once I had worked out that much, of course he had to be known for doing "Tokno remixes."
My mindblade magus, Cassilda Tillinghast, has a much more serious name, but it's still ultimately a pair of Cthulhu Mythos references. The surname comes from a past Buffy/Angel RPG character of mine, Patricia "Trick" Tillinghast, upon whom Cassilda was very loosely based. This surname was used by Lovecraft for the scientist in his short story, "From Beyond," because it was a historical New England family name. Because the game I played in was set in New England as well, I drew heavily on Lovecraft for my PCs' and their relatives' names (Trick's cousin is an Olmstead descended from Gilmans and Marshes, for example). The name Cassilda comes from Robert Chambers' "The King in Yellow" stories, where she is a central character in the cursed play that gives the cycle its name. I liked the sound of it, and it's obscure enough that you would need to have read Chambers or have played certain Yellow King-themed adventures (such as one of the later books of the Strange Aeons Adventure Path) to recognize it. Nobody who has seen me play my Cassilda has ever hinted at knowing anything about the other one yet. 

This is the kind of literary name that I like best: it alludes to a work of fiction, without copying any particular character too much (if at all). It's a cool name that stands on its own, with or without any explanation of its origin. And there's very little if any of that "Hey, see what I did there?" nudging and winking that the names that started me on this rant are shamelessly guilty of.

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* True story: One of the players in my college AD&D campaign named his wizard Alannon. I hadn't read any of the Shannara books at that point, but my roommate had, so he gave the the wizard's player serious side-eye for his choice of name. I let the player keep the name, but my roommate loved to rib him whenever "Alannon" spectacularly failed at an attempt to do something impressive.

** Real examples of character names I've encountered online, just in the past month or two!