Mr. Snark was created as a character for the Big Eyes, Small Mouth RPG. The Revised Second Edition stat block below uses the Teenage Romance genre costs for Skills, while the Third Edition version uses the Multigenre costs. In both editions, he has the ability to enter a tiny pocket dimension that he uses to vanish during magic acts--and when he needs to disappear for any other reason. (Mr. Snark knows he's no good in a fight; he employs trickery instead.) He needs to cover himself with a cape in order to enter this pocket dimension, but not to leave it.
Finally, in the Third Edition stat block, the reduced running speed for the Tiny template has been removed, and he has been given Fast instead.
Mr. Snark, The Magician Rabbit (BESM Revised Second Edition; 25 Points)
Stats: Body 4, Mind 5, Soul 7 (16 CP)Attributes: Dimensional Portal 1 (Any capes, two apertures) (5 CP), Features 1 (Night Vision) (1 CP), Highly Skilled 1 (1 CP), Illusion 1 (Sight, hearing, and smell) (4 CP), Jumping 1 (1 CP), Personal Gear 1 (Magic props and costume) (1 CP), Sixth Sense 1 (Detect Magic) (1 CP), Speed 1 (1 CP)
Defects: Diminutive (3 BP), Easily Distracted (Carrots) (1 BP), Marked (Talking white rabbit) (2 BP)
Skills: Acrobatics 2 (Jumps) (6 SP), Sleight of Hand 5 (Stage Magic) (15 CP), Stealth 3 (Silent Movement) (9 SP)
Derived Values: Attack Combat Value 5, Defense Combat Value 3 (5 vs. ranged attacks), Health Points 11, Energy Points 60, Shock Value 2
Mr. Snark, The Magician Rabbit (BESM Third Edition; 200 Points)
Size: Tiny (-2)Derived Values:
Attack Combat Value 5 (Ranged 7)
Defense Combat Mastery 5 (Ranged 7)
Damage Multiplier 5
Health Points 55, Shock Value 16, Energy Points 60
Value/Points/Stat
4 / 40 / Body Stat
5 / 50 / Mind Stat
7 / 70 / Soul Stat
Rank/Points/Attributes
2 / 10 / Attack Combat Mastery (Ranged Attacks)
2 / 10 / Defense Combat Mastery (Ranged Attacks)
2 / 15 / Dimensional Portal (Earth to his Pocket Dimension, and back; Unique Variable -1: Requires a cape to reach Pocket Dimension)
3 / 3 / Features (Appearance 1, Increased Shock Value +5, Fur)
1 / 2 / Heightened Awareness
1 / 2 / Heightened Senses (Smell)
2 / 6 / Illusion (1 m radius; Extra Senses: Smell, Sound)
-- / 1 / Item (Magician's hat, cape, wand, and other props)
1 / 2 / Jumping
2 / 8 / Pocket Dimension (1 m)
1 / 2 / Sixth Sense (Magic)
3 / 9 / Skill: Acrobatics (Jumps)
3 / 6 / Skill: Burglary (Breaking and Entering)
2 / 2 / Performing Arts (Fast Talking)
5 / 10 / Sleight of Hand (Stage Magic)
3 / 9 / Stealth (Silent Movement)
1 / 2 / Special Movement (Fast)
2 / 2 / Unique Attribute (Small and Light)
Points/Defects
-1 / Easily Distracted (Carrots)
-3 / Marked (Talking white rabbit)
-24 / Unique Defect (Lifting Capacity x1/100)
-20 / Unique Defect (-8 Attack Damage)
-6 / Unique Defect (x1/4 Thrown Weapon Distance)
-8 / Unique Defect (Suffers +8 Extra Damage Each Attack)
Total: 200 Points
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