In the stat block below, "IP" is Insanity Points. See Freeport: The City of Adventure for rules on insanity and madness. For details on the touched by Yarash indefinite madness, see the 3rd Era web enhancement for Buccaneers of Freeport.
GILLSLITTER (CR 8)
XP 4,800
Male limbjack ogre fighter 4 (Advanced Bestiary 193)
CE Large humanoid (giant)
Init +1; Senses darkvision 60 ft., low-light vision; Perception +4
Male limbjack ogre fighter 4 (Advanced Bestiary 193)
CE Large humanoid (giant)
Init +1; Senses darkvision 60 ft., low-light vision; Perception +4
Defense
AC 16, touch 9, flat-footed 15 (+1 Dex, +6 natural, +2 shield, -1 size)
hp 84 (8 HD; 4d8+4d10+32)
IP 2; Madness sadism, touched by Yarash
Fort +12, Ref +3, Will +3; +1 vs. fear
Defensive Abilities bravery +1, limb defense
Weaknesses metal body
AC 16, touch 9, flat-footed 15 (+1 Dex, +6 natural, +2 shield, -1 size)
hp 84 (8 HD; 4d8+4d10+32)
IP 2; Madness sadism, touched by Yarash
Fort +12, Ref +3, Will +3; +1 vs. fear
Defensive Abilities bravery +1, limb defense
Weaknesses metal body
Offense
Speed 40 ft.
Melee +1 slam +14/+9 (1d8+8)
or Large heavy mace +13/+8 (2d6+7)
or Large serrated knife +13/+8 (1d6+7/19-20)
Space 10 ft.; Reach 10 ft. (15 ft. with Lunge)
Statistics
Speed 40 ft.
Melee +1 slam +14/+9 (1d8+8)
or Large heavy mace +13/+8 (2d6+7)
or Large serrated knife +13/+8 (1d6+7/19-20)
Space 10 ft.; Reach 10 ft. (15 ft. with Lunge)
Statistics
Str 25, Dex 12, Con 19, Int 4, Wis 8/12, Cha 9
Base Atk +7; CMB +15 (+17 grapple or sunder); CMD 26 (28 vs. grapple and sunder)
Feats Cleave, Improved Grapple, Improved Natural Armor, Improved Sunder, Iron Will, Lunge, Power Attack, Vital Strike
Skills Climb +12, Craft (cooking) +1, Perception +4, Profession (fisher) +3, Swim +12
Languages Giant
SQ armor training 1, upgradable limbs
Gear limbjack arm (+1 slam), Large heavy mace, Large serrated knife (treat as kukri)
Base Atk +7; CMB +15 (+17 grapple or sunder); CMD 26 (28 vs. grapple and sunder)
Feats Cleave, Improved Grapple, Improved Natural Armor, Improved Sunder, Iron Will, Lunge, Power Attack, Vital Strike
Skills Climb +12, Craft (cooking) +1, Perception +4, Profession (fisher) +3, Swim +12
Languages Giant
SQ armor training 1, upgradable limbs
Gear limbjack arm (+1 slam), Large heavy mace, Large serrated knife (treat as kukri)
Special Abilities
Limb Defense (Ex) Against attacks specifically targeting Gillslitter's replaced limb, he gains DR 20/adamantine; Resist acid 30, cold 30, fire 30; SR 23.
Upgradable Limbs (Ex) The replaced limb's natural attack can be made into a masterwork weapon, constructed of special materials, or enchanted as a magic weapon. Costs are the same as for a Large longsword of the creature's size. (Gillslitter's arm gives him a natural slam attack that has been enchanted as a +1 weapon.)
Upgradable Limbs (Ex) The replaced limb's natural attack can be made into a masterwork weapon, constructed of special materials, or enchanted as a magic weapon. Costs are the same as for a Large longsword of the creature's size. (Gillslitter's arm gives him a natural slam attack that has been enchanted as a +1 weapon.)
No comments:
Post a Comment