WHITE GORILLA (CR 4)
XP 1,200
Usually LE Large monstrous humanoid
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +9
Usually LE Large monstrous humanoid
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +9
Defense
AC 17, touch 11, flat-footed 15 (+2 armor, +2 Dex, +4 natural, -1 size)
hp 42 (5d10+15)
Fort +6, Ref +5, Will +5; +1 vs,. disease, poison, and mind-affecting
Offense
AC 17, touch 11, flat-footed 15 (+2 armor, +2 Dex, +4 natural, -1 size)
hp 42 (5d10+15)
Fort +6, Ref +5, Will +5; +1 vs,. disease, poison, and mind-affecting
Offense
Speed 30 ft., climb 15 ft.
Melee 2 claws +10 (1d6+6), bite +5 (1d8+3), or
club +10 (1d8+6), bite +5 (1d8+3)
Space 10 ft.; Reach 10 ft.
Special Attacks rend (2 claws, 2d6+9)
Statistics
Melee 2 claws +10 (1d6+6), bite +5 (1d8+3), or
club +10 (1d8+6), bite +5 (1d8+3)
Space 10 ft.; Reach 10 ft.
Special Attacks rend (2 claws, 2d6+9)
Statistics
Str 22, Dex 15, Con 14, Int 11, Wis 12, Cha 10
Base Atk +5; CMB +12; CMD 24
Feats Brachiate[B] (new feat; see below), Lightning Reflexes. Skill Focus (Perception), Toughness
Skills Acrobnatics =10, Climb +14, Intimidate +8, Perception +9
Languages Common
Base Atk +5; CMB +12; CMD 24
Feats Brachiate[B] (new feat; see below), Lightning Reflexes. Skill Focus (Perception), Toughness
Skills Acrobnatics =10, Climb +14, Intimidate +8, Perception +9
Languages Common
Ecology
Environment any land
Organization troop (4-9), band (10-100), or tribe (40-400)
Treasure NPC gear (leather armor, club, other treasure)
A white gorilla stands about 8 feet tall and weighs from 700 to 1,200 lbs. They are intelligent, highly organized creatures, and are proficient with simple weapons and light armor. Most white gorillas advance as warriors.
While white gorillas prefer to use manufactured weapons, suppressing their more volatile animal heritage, they can rend an opponent with their claws.
White gorillas are most commonly encountered on mysterious tropical islands, far from the usual sea lanes. They enslave members of smaller races to do much of the unpleasant labor required to maintain their primitive civilization.
By swinging from tree branch to tree branch, you can move easily through forests and jungles.
Prerequisite: Natural climb speed
Benefit: In forest terrain, you may travel above the ground by swinging from tree branch to tree branch. This allows you to travel at your base land speed, ignoring movement penalties from undergrowth, fallen logs, and other ground-level obstacles. You must use your climb speed (or an Acrobatics check to jump) to increase your altitude above the forest floor.
Normal: See the Core Rulebook 425-426 for rules for moving in forest terrain.
[Note: This feat originally had no prerequisite as presented in Black Sails. However, it seems most appropriate to limit it to natural climbers.]
[Note: This feat originally had no prerequisite as presented in Black Sails. However, it seems most appropriate to limit it to natural climbers.]
No comments:
Post a Comment