Wednesday, December 31, 2014

Throwback Thursday: A Lewis Carroll Bestiary, Part 1

While migrating some of my old wiki pages to new homes, I came across this page from several years back (circa 2003-2005?) and decided to share it here. Part 1 gives my original BESM Second Edition stats; Part 2 will provide conversions to BESM Third Edition.


A Lewis Carroll Bestiary
Monsters for Big Eyes, Small Mouth, Second Edition Revised.

The following creatures are based on the works of Lewis Carroll (specifically, Through the Looking-glass and "The Hunting of the Snark"), with some ideas inspired by Gary Gygax's versions of these monsters (in the AD&D adventure The Land Beyond the Magic Mirror).

Each species described here is rare enough to qualify for the Marked defect. Skills were bought using Medieval Fantasy costs.

Bandersnatch (35 CP)

The Bandersnatch resembles a gigantic centipede. It attacks from ambush, rushing forward with incredible speed. Its favorite tactic is "snatching and banding": grabbing its prey and then swiftly wrapping silk-like cords around it. (In game terms, this is a wrestling attack followed by its Special Attack.) If outnumbered, it will flee at high speed, then continue stalking the group until it sees an opportunity to grab a straggler.

Body 9, Mind 3, Soul 4 (16 CP)

Attributes: Elasticity 1 (1 CP), Energy Bonus 1 (1 CP), Extra Attacks 1 (4 CP), Heightened Awareness 1 (1 CP), Highly Skilled 1 (1 CP), Kensei 1 (Chanbara Master) (1 CP), Light Armour 2 (5 armour) (2 CP), Natural Weapons 3 (Claws, Fangs, Tentacles) (3 CP), Special Attack 1 ("Banding": damage 15; Drain Energy, Tangle: 10 HP, Unique Ability: victim suffers Cannot Talk 1 while entangled; Melee, No Damage) (4 CP), Special Movement 3 (Balance, Light-footed, Wall-crawling) (3 CP), Speed 4 (2 CP)

Defects: Awkward Size (1 BP), Cannot Talk (1 BP), Marked (gigantic centipede) (2 BP)

Skills: Acrobatics 1 (Jumps) (3 SP), Ranged Defense 1 (Personal) (4 SP), Stealth 1 (Concealment) (4 SP), Unarmed Attack 2 (Wrestling) (8 SP), Unarmed Defense 2 (Wrestling) (8 SP), Wilderness Tracking 1 (Desert) (3 SP)

Derived Values: Attack Combat Value 5, Defense Combat Value 3, Health Points 65, Energy Points 45, Shock Value 13

Notes: The bite does 7 damage, claws 10, including ACV; add 5 with a successful Chanbara attack. Its many extra legs give the benefits of Tentacles for wrestling attacks; with Elasticity added, it gains a total of +2 when attacking or defending while wrestling. Speed gives it +2 Initiative.

Jabberwock (35 CP)

The Jabberwock is a four-legged, semi-upright, winged, dragon-like creature (see Tenniel's illustration in Through the Looking-glass). The breath and wings of this horrible monster make a great deal of noise, so it eschews stealth and cunning in favor of brute force and speed in hunting its prey. It attacks by biting and clawing, often attempting to carry half-subdued prey back to its lair to eat at its leisure. Only a hero wielding a "vorpal sword" (a weapon of ill-defined properties) stands a chance of killing it quickly.

Body 8, Mind 2, Soul 5 (15 CP)

Attributes: Combat Mastery 2 (4 CP), Damn Healthy! 3 (3 CP), Energy Bonus 1 (1 CP), Extra Attacks 1 (4 CP), Flight 1 (4 CP), Heavy Armour 1 (10 armour) (4 CP), Massive Damage 1 (2 CP), Natural Weapons 2 (Claws, Fangs) (2 CP), Super Strength 1 (3 CP)

Defects: Awkward Size (2 BP), Cannot Talk (1 BP), Marked (hideous draconian beast) (2 BP), Unskilled (1 BP), Vulnerability (Vorpal Swords) (1 BP)

Skills: Unarmed Attack 2 (Strikes) (8 SP)

Derived Values: Attack Combat Value 7, Defense Combat Value 5, Health Points 80, Energy Points 45, Shock Value 16

Notes: Its bite does 24 damage, its claws 27, including ACV, Massive Damage, and Super Strength.

Jubjub (40 CP)

The Jubjub is a gigantic, long-legged bird resembling both a parrot and a crow, with feathers of many different colors. It is a king of birds, commanding most avians it encounters, and is usually accompanied by a flock of normal birds of mixed species. It is most renowned for its panic-inspiring scream; most hear the Jubjub long before they see it.

Body 7, Mind 3, Soul 6 (16 CP)

Attributes: Flight 1 (can't hover) (3 CP), Light Armour 3 (7 armour) (3 CP), Mind Control 5 (Birds only) (10 CP), Natural Weapons 2 (Beak, Claws) (2 CP), Special Attack 4 ("Song of Despair": damage 30; Area Effect: 10 m radius, Drain Soul, Soul Attack; No Damage, Toxic: sound-based) (16 CP)

Defects: Awkward Size (1 BP), Cannot Talk (1 BP), Easily Distracted (shiny objects) (1 CP), Marked (gigantic bird) (2 BP), No Arms (2 BP), Unskilled (1 BP)

Skills: Animal Training 1 (Birds) (2 SP), Unarmed Attack 2 (Strikes) (8 SP)

Derived Values: Attack Combat Value 5, Defense Combat Value 3, Health Points 65, Energy Points 45, Shock Value 13

Notes: Its beak does 7 damage, its claws 10, including ACV.


The material presented here is my original creation, intended for use with the Big Eyes, Small Mouth system from Guardians of Order. This material is not official and is not endorsed by Guardians of Order. BESM is copyright Guardians of Order, Inc.; all rights reserved.

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