Thursday, September 27, 2018

Advanced Bestiary: Dust Bunnies

This week's column was inspired by my family trying to clean our house in preparation for a guest visiting next month. That's right, it's more fun with the templates in Green Ronin's Advanced Bestiary as we present...the lowly but surprisingly obnoxious dust bunny!


Dust Bunny

This small creature has long ears and oversized feet. It seems to be formed out of tangled dirt, hair, and other detritus.

DUST BUNNY (CR 1/4)

XP 100
Dust rabbit (Advanced Bestiary; Pathfinder RPG Ultimate Wilderness)
N Tiny outsider (air, earth, elemental, extraplanar)
Init +4; Senses low-light vision; Perception +1
DEFENSE
AC 16, touch 16, flat-footed 12 (+4 Dex, +2 size)
hp 5 (1d10)
Fort +2, Ref +6, Will +1
Immune elemental traits
Defensive Abilities air mastery
OFFENSE
Speed 50 ft.
Melee bite –3 (1d3–5)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks dust blast (1d4, DC 10), exude dust (DC 10)
STATISTICS
Str 1, Dex 18, Con 11, Int 2, Wis 12, Cha 3
Base Atk +1; CMB +2; CMD 7
Feats Run
Skills Acrobatics +8 (+16 when jumping), Stealth +20
SQ air breather, airborne
ECOLOGY
Environment temperate plains (and Elemental Planes of Air and Earth)
Organization solitary, pair, or down (3–16)
Treasure none
SPECIAL ABILITIES
Air Breather (Ex) A dust creature can breathe air, even if the base creature breathed only water.
Air Mastery (Ex) Airborne creatures takes a –1 penalty on attack and damage rolls against a dust creature.
Airborne (Su) At will, a dust creature can walk on air as though with an air walk spell. In addition, it always falls as if affected by a feather fall spell. When falling, the dust creature can be moved on the wind as noted in the description of the air walk spell.
Dust Blast (Su) Once every 1d4 rounds, as a standard action, a dust creature can emit an abrasive jet of dust-filled wind that damages objects and other creatures. This wind takes the form of a 5-foot-wide, 20-foot-long line that causes 1d4 points of slashing damage per 2 Hit Dice (minimum 1d4, maximum 20d4). Any creature caught within the area may attempt a Reflex save for half damage. The save DC is Constitution-based.
Exude Dust (Su) At will as a free action, a dust creature can exude a cloud of dust that surrounds its body in a 10-foot spread. This cloud functions like an obscuring mist spell, except all dust creatures can see through it normally. Any other creature caught within in the cloud must succeed on a Fortitude save or be blinded by the stinging dust. Creatures that close their eyes or have them covered before the dust could affect them gain a +10 circumstance bonus on the save roll. A creature that enters the dust cloud with its eyes closed or covered need not make a save against blindness unless it opens its eyes while within the dust cloud. A creature blinded by a dust creature’s cloud of dust regains its sight 1d4 rounds after its last exposure to a dust cloud with its eyes open. Blinding exposure of even a single eye blinds all eyes supernaturally. This is a blinding effect. The save DC is Constitution-based.

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