Thursday, October 20, 2016

Dreamlands Pathfinder Bestiary: Yaddithian

At one point in the story, "Through the Gates of the Silver Key," Randolph Carter finds himself on the planet of Yaddith, inhabiting the body of one of the native insectoid wizards, after some dimensional travel goes awry. He uses his host's "light-beam envelope," a strange craft built out of thin metal and force fields, to travel through space to Earth. He must then disguise his hideous alien body in order to pass among humans long enough to attend the reading of his own will.

The stat block below is converted from Ye Book of Monsters, a supplement for the Call of Cthulhu RPG.

Yaddithian
This creature is roughly humanoid in outline, but Its body is covered in scales and chitinous plates. Its head is mostly insectoid, with a snout ending in small mandibles. It has the jointed limbs of an insect, with forelimbs ending in long fingers with sharp claws.

YADDITHIAN (CR 3)
XP 800
N Medium monstrous humanoid
Init +0; Senses darkvision 60 ft.; Perception +1
Defense
AC 14, touch 10, flat-footed 14 (+4 natural)
hp 16 (3d8+3)
Fort +2, Ref +3, Will +4
Offense
Speed 30 ft.
Melee 2 claws +6 (1d4+3)
Sorcerer Spells Known (CL 3rd; concentration +5 [+9 casting defensively])
1st (6/day)--burning hands (DC 13), comprehend languages, endure elements
0--detect magic, flare, read magic, resistance, touch of fatigue (melee touch +6)
Statistics
Str 16, Dex 10, Con 13, Int 16, Wis 13, Cha 14
Base Atk +3; CMB +6; CMD 16
Feats Combat Casting, Magical Aptitude
Skills Knowledge (arcana, engineering, planes) +6, Linguistics +6, Spellcraft +8, Survival +4, Use Magic Device +7
Languages Abyssal, Aklo, Auran, Celestial, Common, Draconic, Infernal, Yaddithian
Ecology
Environment any space (Yaddith)
Organization solitary, gang (2-4), or cabal (5-20)
Treasure standard

The denizens of Yaddith are highly intelligent insectoid creatures who study magic and metaphysics. They use either their claws or spells in combat, depending on the nature of their foes.

A Yaddithian casts spells as a 3rd-level sorcerer. Most advance as sorcerers, adding to the levels with which they begin, but their effective sorcerer level is 3 lower for the purposes of bloodline abilities. Yaddithian bloodlines include aberration, arcane, dreamspun (Advanced Player's Guide 137), psychic (Occult Adventures 125) and starsoul (Advanced Player's Guide 140).

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