Wednesday, October 11, 2017

Dreamlands Pathfinder Bestiary: Larva of the Outer Gods

Larvae of the Outer Gods, from the Mythos CCG (Chaosium)
Larva of the Outer Gods are the mindless seeds of new Outer Gods, or the shed remnants of old or dying gods. Because they share a kinship with Azathoth, primal god of chaos, their forms and powers are highly variable. Most are random-seeming accumulations of tentacles, claws, eyes, mouths, and less definable organs. The largest and most powerful larvae eventually develop intelligence and spell-like abilities, before becoming full-fledged Outer Gods.

These larvae are found in deep space, either near the court of Azathoth, or in the cold, dark reaches that separate the Dreamlands of different worlds.

These statistics have been converted from The Complete Dreamlands, a supplement for the Call of Cthulhu RPG. Game masters who want even more chaotic, freakish godspawn should apply the eldritch template (Advanced Bestiary 133).

LARVA OF THE OUTER GODS
CN outsider (extraplanar)
Ecology
Environment vacuum
Organization solitary or swarm (2-20 of random sizes)
Treasure none
Special Abilities
Birthright (Ex or Su) A larva of the Outer Gods has one additional special attack or defense (roll 1d12):

  1. Damage reduction 5/magic (Small), 10/magic (Medium-Large), or 15/magic (Huge+)
  2. Damage reduction 5, 10, or 15 (by size)/any one of bludgeoning, piercing, or slashing
  3. Fast healing 2 (Small-Medium) or 5 (Large+)
  4. Frightful presence (within 30 ft., or 60 ft. if Gargantuan+), duration 5d6 rounds, Will save [DC 10 + 1/2 HD + Cha modifier])
  5. Immunity to acid
  6. Immunity to electricity
  7. Immunity to fire
  8. Immunity to sonic
  9. Increased reach (+10 ft.) and natural armor (+5)
  10. Poison (injury; Fortitude save [DC 10 + 1/2 HD + Con modifier]; frequency 1/round for 4 rounds; 1d2 Con)
  11. Poison (injury; Fortitude save [DC 10 + 1/2 HD + Con modifier]; frequency 1/round for 4 rounds; 1d4 Wis)
  12. Spell resistance (5 + HD)
Flight (Su) Larvae of the Outer Gods are unaffected by gravity: they fly at will, cannot fall or be tripped, and are not subject to effects such as reverse gravity.
Mindless (Ex) A larva of the Outer Gods has no Intelligence score (and thus no skills or feats) and is immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
Natural Weapons (Ex) A larva's natural weapons are determined by its form, and may include any of the attack types in Table 3-1: Natural Attacks By Size (Bestiary 302). They do damage by size, attack type, and Strength. For a random choice of natural weapon, roll 1d12: 1-2 = bite*, 3-4 = claw, 5 = gore, 6-7 = slam, 8 = sting, 9 = tail*, 10-11 = tentacle, 12 = roll again twice for primary and secondary natural weapons. (* These attacks inflict the larger damage dice listed in the stat block.)
No Breath (Ex) Larvae of the Outer Gods don't need to breathe, and are immune to inhaled poisons, suffocation, and drowning. See the universal monster rules for more information.

SMALL LARVA OF THE OUTER GODS (CR 1/3)
XP 135
CN Small outsider (extraplanar)
Init +0; Senses darkvision 60 ft.; Perception +0
Defense
AC 11, touch 11, flat-footed 11 (+1 size)
hp 5 (1d10)
Fort +2, Ref +2, Will +0
Immune cold, mind-affecting effects
Offense
Speed fly 30 ft. (perfect)
Melee natural weapon -2 (1d3-3 or 1d4-3)
Statistics
Str 4, Dex 10, Con 10, Int --, Wis 10, Cha 10
Base Atk +1; CMB -3; CMD 7 (can't be tripped)
SQ birthright, flight, no breath

MEDIUM LARVA OF THE OUTER GODS (CR 2)
XP 600
CN Medium outsider (extraplanar)
Init -1; Senses darkvision 60 ft.; Perception +0
Defense
AC 9, touch 9, flat-footed 9 (-1 Dex)
hp 26 (4d10+4)
Fort +5, Ref +3, Will +1
Immune cold, mind-affecting effects
Offense
Speed fly 30 ft. (perfect)
Melee natural weapon +4 (1d4 or 1d6)
Statistics
Str 11, Dex 8, Con 13, Int --, Wis 10, Cha 13
Base Atk +4; CMB +4; CMD 13 (can't be tripped)
SQ birthright, flight, no breath

LARGE LARVA OF THE OUTER GODS (CR 4)
XP 1,200
CN Large outsider (extraplanar)
Init -2Senses darkvision 60 ft.; Perception +0
Defense
AC 9, touch 7, flat-footed 7 (-2 Dex, +2 natural, +1 size)
hp 68 (8d10+24)
Fort +9, Ref +4, Will +2
Immune cold, mind-affecting effects
Offense
Speed fly 40 ft. (perfect)
Melee natural weapon 12 (1d6+4 or 1d8+4)
Space 10 ft.; Reach 5 ft.
Statistics
Str 18, Dex 6, Con 16, Int --, Wis 10, Cha 16
Base Atk +8; CMB +13; CMD 21 (can't be tripped)
SQ birthright, flight, no breath

HUGE LARVA OF THE OUTER GODS (CR 6)
XP 2,100
CN Huge outsider (extraplanar)
Init -3; Senses darkvision 60 ft.; Perception +0
Defense
AC 10, touch 5, flat-footed 10 (-3 Dex, +5 natural, -2 size)
hp 118 (12d10+48)
Fort +12, Ref +5, Will +4
Immune cold, mind-affecting effects
Offense
Speed fly 50 ft. (perfect)
Melee natural weapon +19 (1d8+7 or 2d6+7)
Space 15 ft.; Reach 10 ft.
Statistics
Str 25, Dex 4, Con 19, Int --, Wis 10, Cha 19
Base Atk +12; CMB -21; CMD 28 (can't be tripped)
SQ birthright, flight, no breath

GARGANTUAN LARVA OF THE OUTER GODS (CR 9)
XP 6,400
CN Gargantuan outsider (extraplanar)
Init -3; Senses darkvision 60 ft.; Perception +0
Defense
AC 12, touch 3, flat-footed 13 (-3 Dex, +9 natural, -4 size)
hp 207 (18d10+108)
Fort +17, Ref +8, Will +6
Immune cold, mind-affecting effects
Offense
Speed fly 60 ft. (perfect)
Melee natural weapon +29 (2d6+11 or 2d8+11)
Space 20 ft.; Reach 15 ft.
Statistics
Str 32, Dex 4, Con 22, Int --, Wis 10, Cha 22
Base Atk +18; CMB +33; CMD 40 (can't be tripped)
SQ birthright, flight, no breath

COLOSSAL LARVA OF THE OUTER GODS (CR 13)
XP 25,600
CN Colossal outsider (extraplanar)
Init -3; Senses darkvision 60 ft.; Perception +0
Defense
AC 13, touch -1, flat-footed 13 (-3 Dex, +14 natural, -8 size)
hp 324 (24d10+192)
Fort +22, Ref +11, Will +8
Immune cold, mind-affecting effects
Offense
Speed fly 70 ft. (perfect)
Melee natural weapon +31 (2d8+15 or 4d6+15)
Space 30 ft.; Reach 30 ft.
Statistics
Str 40, Dex 4, Con 26, Int --, Wis 10, Cha 25
Base Atk +24; CMB +47; CMD 54 (can't be tripped)
SQ birthright, flight, no breath

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