Thursday, December 10, 2015

Dreamlands Pathfinder Bestiary: Inhabitant of L'gy'hx

Some monsters in Call of Cthulhu supplements are weird in a horrific way, as any Lovecraft fan would expect, while others are just plain peculiar. Here is a prime example of the latter, converted from Ye Booke of Monstres. The illustration below is from that book, and resembles a D&D modron more than anything else.

Inhabitant of L'gy'hx

This creature is about three feet tall, with a body that looks like a metal cube. From each face of the cube sprout two short, thin legs ending in three-toed feet or hands. It walks on its bottom-most legs, and carries metal tools in the others. 

XP 800
CN Medium aberration
Init +0; Senses darkvision 60 ft.; Perception +7
AC 20, touch 10, flat-footed 20 (+10 natural)
hp 34 (4d8+16)
Fort +4, Ref +1, Will +4
DR 10/adamantine; Immune electricity
Speed 20 ft.
Melee adamantine spiked chain +9 (2d4+5 plus chain grapple) or adamantine dagger +9 (1d4+5/19-20)
Space 5 ft; Reach 5 ft. (10 ft. with spiked chain)
Special Attacks chain grapple
Str 21, Dex 10, Con 16, Int 17, Wis 10, Cha 11
Base Atk +; CMB +8 (+12 chain grapple); CMD 18
Feats Combat Expertise, Toughness
Skills Appraise +7, Craft (blacksmithing, weaponsmithing) +7, Knowledge (dungeoneering) +7, Knowledge (engineering) +10, Perception +7, Profession (miner) +4
Languages Aklo, L'gy'hx
Environment any land or underground (Uranus)
Organization solitary, work gang (2-4), or colony (12-20 plus 3rd-5th level fighter)
Treasure NPC gear (adamantine dagger or adamantine spiked chain, other gear; metal only)
Special Abilities
Chain Grapple (Ex) An inhabitant of L'gy'hx who successfully hits with a spiked chain may immediately make a grapple attempt as a free action, as per the grab ability. Every round that the hold is maintained, the creature can inflict spiked chain damage.

The inhabitants of L'gy'hx (Uranus) are not a hostile race, and are rather curious about other intelligent beings and any samples of worked metals they might possess. This metallic race is skilled in working adamantine, which is plentiful on their world--in fact, it makes up much of their own bodies.

The shans visited L'gy'hx after Shaggai's destruction. The natives eventually drove them off-planet due to the shans' obscene worship of Azathoth. Some of the inhabitants of L'hy'hx unwillingly accompanied the shans to Earth as slaves. Some of these aliens might visit Earths to free their kin from the shans. (See Call of Cthulhu d20 about the Insects of Shaggai, also called shans.)

Inhabitants of L'gy'hx almost always carry adamantine weapons and tools. They are proficient with simple weapons and spiked chains, but no armor or shields.

L'gy'hx Characters

Most L'gy'hx leaders are fighters, who typically learn Improved Trip as soon as possible in order to more quickly neutralize foes with their spiked chains. Those with sufficient wealth wield enchanted weapons, and are fond of shock and shocking burst weapons, which can be devastating when employing a chain grapple.  Some champions are dedicated to destroying the shans and freeing enslaved kin; these usually have ghost touch weapons in order to more easily damage the incorporeal shans.

The inhabitants of L'gy'hx worship the two-headed bat deity Lrogg, an avatar of Nyarlathotep (chaotic evil). Clerics of Lrogg may choose two of the following domains: Chaos, Destruction, Magic, Trickery.

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