Thursday, October 8, 2015

Dreamlands Pathfinder Bestiary: Blupe

Just a quick monster entry this time, as I've been busy and/or ill most of the past week.

This creature has been converted from The Complete Dreamlands (Fourth Edition, Revised & Expanded), for the Call of Cthulhu RPG.


This small creature looks like a levitating amoeba made out of water. It numerous pseudopods wriggle as it swims through the air.

BLUPE (CR 1/2)
XP 200
Small outsider (elemental, water)
Init +1; Senses darkvision 60 ft.; Perception +4
AC 12, touch 12, flat-footed 11 (+1 Dex, +1 size)
hp 11 (2d10)
Fort +3, Ref +4, Will -1
Immune elemental traits; Resist fire 5
Speed fly 30 ft. (good), swim 30 ft.
Melee tentacle +4 (1d3-2)
Special Attacks extinguish fires
Str 6, Dex 12, Con 10, Int 6, Wis 8, Cha 6
Base Atk +2; CMB -1; CMD 12
Feats Weapon Finesse
Skills Fly +12, Perception +4, Stealth +10, Swim +11
Languages Aquan (can't speak)
Environment any aquatic (Plane of Shadow or Plane of Water)
Organization solitary or school (2-5)
Treasure none
Special Abilities
Extinquish Fires (Ex) A blupe can extinguish normal fires with a touch, automatically quenching any nonmagical fire of Medium size or smaller. On a successful melee touch attack against a creature with the fire subtype, a blupe inflicts 1d6 damage to the target. If the target is also an elemental, this damage is doubled.

Blupes are minor water elementals native to the Dark Dimension, as the Plane of Shadow is known within the Dreamlands. On the Material Plane, blupes are most commonly encountered when summoned by wizards and priests to combat fire-based menaces. (They have few effective attacks against other foes.) Spellcasters familiar with blupes may call one using summon monster I or summon nature's ally I

No comments:

Post a Comment