Notes: All three species are rare enough that all individuals qualify for the Marked defect.
Bandersnatch
The Bandersnatch resembles a gigantic centipede. Its speed is legendary, and "Might as well try to catch a Bandersnatch" is a popular saying in the lands near its home, used in response to a proposed action that the speaker believes impossible.
A Bandersnatch attacks from ambush, rushing forward with incredible speed. Its favorite tactic is grabbing its prey with its many multi-jointed legs and then swiftly wrapping silk-like cords around it. (In game terms, this is a "Snatch" grappling attack followed by a "Banding" tangle attack.) If outnumbered, it will flee at high speed, then continue stalking the group until it sees an opportunity to grab a straggler.
Size: Large
Value | Points | Stat |
9 | +90 | Body Stat |
3 | +30 | Mind Stat |
4 | +40 | Soul Stat |
Level | Points | Attribute |
+3 | +6 | Armor (Armor Rating 6) |
+2 | +4 | Combat Technique (Leap Attack, Lightning Reflexes) |
+1 | +9 | Defense Combat Mastery (Dependent -1: Superspeed) |
+2 | +4 | Energy Bonus |
+1 | +14 | Extra Actions (Dependent -1: Superspeed) |
+1 | +2 | Heightened Awareness |
+2 | +6 | Melee Attack (Grappling) |
+2 | +6 | Melee Defense (Grappling) |
+1 | +3 | Skill: Acrobatics (Jumps) |
+1 | +3 | Skill: Stealth (Concealment) |
+1 | +1 | Skill: Wilderness Tracking (Desert) |
+5 | +10 | Special Movement (Balance, Light-Footed, Slithering, Wall-Crawling 2) |
+3 | +12 | Superstrength (No Damage Multiplier Increase) |
+1 | +12 | Superspeed |
+1 | +10 | Unique Attribute (+4 Attack Damage) |
+1 | +3 | Unique Attribute (x2 Thrown Weapon Distance) |
+0 | +7 | Weapon "Banding" (Enervating 3, Tangle 2, Unique Variable 2: Victim suffers Impaired Speech -6 while entangled) |
+1 | +1 | Weapon--Alternate Attack "Mandibles" |
+0 | +1 | Weapon--Alternate Attack "Snatch" (Flexible 2) |
Points | Defects | |
-6 | Impaired Speech (No Language) | |
-5 | Inept Attack (Ranged Attacks) | |
-5 | Inept Defense (Ranged Attacks) | |
-3 | Marked (Gigantic Centipede) | |
-1 | Unique Defense (Big and Heavy) | |
Total: | +262 Points |
Attack Combat Value: 5 (Ranged 4, Grappling 7)
Defense Combat Value: 5 (Superspeed 6, Ranged 4 [5 with Superspeed], Grappling 7 [8 with Superspeed])
Damage Multiplier: x5 (x6 Leaping)
Health Points: 65
Shock Value: 13
Energy Points: 45
Notes: Damage: Fangs 14 (Leap 19); Initiative: +10 [+5 Attack Combat Value, +3 Lightning Reflexes, +2 Superspeed]; Speed: Superspeed 100 meters/round.
(Skills were bought using Multi-genre costs. In almost all genres, these three skills total 7 Points or less; apply any leftover points to Wilderness Tracking.)
Jabberwock
The Jabberwock is a four-legged, semi-upright, winged, dragon-like creature (see Tenniel's illustration in Through the Looking-glass). The breath and wings of this horrible monster make a great deal of noise, so it eschews stealth and cunning in favor of brute force and speed in hunting its prey. It attacks by biting and clawing, often attempting to carry half-subdued prey back to its lair to eat at its leisure. Only a hero wielding a "vorpal sword" (a weapon of ill-defined properties) stands a chance of killing it quickly.
Size: Huge
Derived Values:
Attack Combat Value: 7 (Claws or Fang 9, Ranged 5)
Defense Combat Value: 7 (Claws or Fang 9, Ranged 5)
Damage Multiplier: x6 (Melee x7)
Health Points: 80
Shock Value: 26
Energy Points: 40
Notes: Damage: Claws 31, Fangs 24; Initiative: +7; Speed: walk 32 meters/round, fly 10 meters/round.
Jubjub
The Jubjub is a gigantic, long-legged bird resembling both a parrot and a crow, with feathers of many different colors. It is a king of birds, commanding most avians it encounters, and is usually accompanied by a flock of normal birds of mixed species. It is most renowned for its panic-inspiring scream; most hear the Jubjub long before they see it.
Size: Large
Derived Values:
Attack Combat Value: 5 (Melee 7, Ranged 4)
Defense Combat Value: 5 (Ranged 4)
Damage Multiplier: x5
Health Points: 65
Shock Value: 13
Energy Points: 45
Notes: Damage: Beak or Talons 16; Initiative: +5; Speed: walk 14 meters/round, fly 30 meters/round.
(Its Skill was bought using Multi-Genre costs. In genres or settings where Animal Training is only 1 Point per Level, raise this Skill to Level 2.)
The material presented here is my original creation, intended for use with the Big Eyes, Small Mouth system from Guardians of Order. This material is not official and is not endorsed by Guardians of Order. BESM is copyright Guardians of Order, Inc.; all rights reserved.
The Jabberwock is a four-legged, semi-upright, winged, dragon-like creature (see Tenniel's illustration in Through the Looking-glass). The breath and wings of this horrible monster make a great deal of noise, so it eschews stealth and cunning in favor of brute force and speed in hunting its prey. It attacks by biting and clawing, often attempting to carry half-subdued prey back to its lair to eat at its leisure. Only a hero wielding a "vorpal sword" (a weapon of ill-defined properties) stands a chance of killing it quickly.
Size: Huge
Value | Points | Stat |
8 | +80 | Body Stat |
2 | +20 | Mind Stat |
5 | +50 | Soul Stat |
Level | Points | Attribute |
+6 | +12 | Armor (Armor Rating 12) |
+2 | +20 | Attack Combat Mastery |
+1 | +2 | Combat Technique (Hardboiled 1) |
+2 | +20 | Defense Combat Mastery |
+1 | +2 | Energy Bonus |
+1 | +15 | Extra Actions |
+1 | +8 | Flight |
+1 | +7 | Massive Damage (Melee) |
+2 | +6 | Melee Attack (Claws and Fangs) |
+2 | +4 | Special Movement (Fast 2) |
+1 | +8 | Superstrength |
+5 | +20 | Superstrength (No Damage Multiplier Increase) |
+3 | +6 | Tough |
+2 | +20 | Unique Attribute (+4 Attack Damage) |
+2 | +6 | Unique Attribute (x2 Thrown Weapon Distance) |
+2 | +4 | Weapon "Claws" |
+1 | +1 | Weapon--Alternate Attack "Fangs" |
Points | Defects | |
-2 | Achilles Heel (Vorpal Swords) | |
-4 | Blind Fury (Taking Damage) | |
-6 | Impaired Manipulation (Talons) | |
-6 | Impaired Speech (No Language) | |
-10 | Inept Attack -2 (Ranged Attacks) | |
-10 | Inept Defense -2 (Ranged Attacks) | |
-2 | Less Capable (Stealth: -4 Penalty) | |
-3 | Marked (Huge Draconian Beast) | |
-3 | Unappealing | |
-2 | Unique Defense (Big and Heavy 2) | |
Total: | +269 Points |
Attack Combat Value: 7 (Claws or Fang 9, Ranged 5)
Defense Combat Value: 7 (Claws or Fang 9, Ranged 5)
Damage Multiplier: x6 (Melee x7)
Health Points: 80
Shock Value: 26
Energy Points: 40
Notes: Damage: Claws 31, Fangs 24; Initiative: +7; Speed: walk 32 meters/round, fly 10 meters/round.
Jubjub
The Jubjub is a gigantic, long-legged bird resembling both a parrot and a crow, with feathers of many different colors. It is a king of birds, commanding most avians it encounters, and is usually accompanied by a flock of normal birds of mixed species. It is most renowned for its panic-inspiring scream; most hear the Jubjub long before they see it.
Size: Large
Value | Points | Stat |
7 | +70 | Body Stat |
3 | +30 | Mind Stat |
6 | +60 | Soul Stat |
Level | Points | Attribute |
+4 | +8 | Armor (Armor Rating 8) |
+2 | +2 | Features (Appearance: Impressive, Mimic Sound) |
+2 | +14 | Flight (Maintain -1, Spread 1) |
+2 | +6 | Melee Attack (Beak and Talons) |
+5 | +30 | Mind Control (Any Bird) |
+1 | +2 | Skill: Animal Training (Birds) |
+1 | +2 | Special Movement (Fast) |
+3 | +12 | Superstrength (No Damage Multiplier Increase) |
+1 | +10 | Unique Attribute (+4 Attack Damage) |
+1 | +3 | Unique Attribute (x2 Thrown Weapon Distance) |
+0 | +11 | Weapon "Song of Despair" (Area 3, Drain 4: Soul, Psychic 6; Toxic -2: Sound-Based) |
+1 | +1 | Weapon--Alternate Attack "Beak" |
+1 | +1 | Weapon--Alternate Attack "Talons" |
Points | Defects | |
-2 | Easily Distracted (Shiny Objects) | |
-6 | Impaired Manipulation (Talons) | |
-6 | Impaired Speech (No Language) | |
-5 | Inept Attack (Ranged Attacks) | |
-5 | Inept Defense (Ranged Attacks) | |
-3 | Marked (Gigantic Multicolored Bird) | |
-1 | Unique Defense (Big and Heavy) | |
Total: | +234 Points |
Attack Combat Value: 5 (Melee 7, Ranged 4)
Defense Combat Value: 5 (Ranged 4)
Damage Multiplier: x5
Health Points: 65
Shock Value: 13
Energy Points: 45
Notes: Damage: Beak or Talons 16; Initiative: +5; Speed: walk 14 meters/round, fly 30 meters/round.
(Its Skill was bought using Multi-Genre costs. In genres or settings where Animal Training is only 1 Point per Level, raise this Skill to Level 2.)
The material presented here is my original creation, intended for use with the Big Eyes, Small Mouth system from Guardians of Order. This material is not official and is not endorsed by Guardians of Order. BESM is copyright Guardians of Order, Inc.; all rights reserved.