Monday, July 22, 2024

Scoured Stars AP: Parts 2 and 3

Spoiler Warning: This post contains spoilers for the Scoured Stars Adventure Path. 

See the Scoured Stars Adventure Path: Index page for links to all of my campaign journal blog posts for this AP.  (Note: Part 1 has been updated to add narrative starship combat stat blocks for the Drake and Pegasus.)

Part 2: The First Mandate

In this adventure, Luwazi Elsebo and Radaszam ask the PCs to attend a gala at which the First Seeker will make an important speech. Their primary job will be to influence certain guests who have instrumental in the Starfinder Society's recovery from the losses of the Scoured Stars incident.

The influence encounter featured 5 NPCs, including two important Starfinders (Venture-Captain Naiaj and Forum member Royo); undead media mogul Zo!; Ykris, representative of a biotech company; and Iteration-177 of the Aspis Consortium. Our heroes struggled at first to learn what skills would be useful to influence these dignitaries, and never did learn any of the mysterious android Iteration-177's personal foibles. However, they did do better in the second half of the encounter, and just barely managed to fully influence all five in the allotted time. 

[Those who had played this adventure before were shocked that they managed to influence Iteration-177, as they assumed this would be more  difficult than the others. However, the DCs were the same across the board, and they just had poor dice luck with the Apsis agent until very near the end.]

The highlight of the encounter was Gambit's interactions with Ykris, who was a symbiotic parasite bonded with a half-elven host. As an evolutionist, Gambit was keenly interested in augmentations (though their own are strictly cybernetic) and proved to be knowledgeable and entertaining on the subject. Gambit also leapt at the chance to experience the symbiotic relationship for themself, very briefly (earning an automatic success).

Once that portion of the ball was done, Radaszam approached the PCs to help him investigate a potential threat to the event. He had reason to believe that a dangerous assassin known as Triloteya was on the station, and that they might intend to target someone at the gala. His sources had provided an address, and the PCs went to check it out. They found a workshop guarded by a shock-trapped door and two electrovores. Once they dealt with these defenses, they found ample evidence of the assassin's plan to target the First Speaker at the gala, using explosives.

Conferring with Radsaszam on the way back, the PCs were given the choice of whether to deal with the assassin while the vesk's Obsidian Spiders dealt with the bombs, or to split the party to try to tackle both threats at once (riskier, but potentially earning more glory for the Starfinders). They decided on the latter, but soon discovered that the two technically-oriented PCs lacked the Perception skills to find the bombs quickly. (Nobody in this party is outstanding at Perception.) I allowed them to change plans on the fly, and call in Radaszam's team to deal with the explosives while those two PCs joined the others in confronting the assassin. Despite the close quarters of the audio-visual booth, Triloteya proved to be hard to pin down thanks to her operative training. The PCs did finally manage to take her down just as she tried to flee the area, and kept her distracted enough to not set off the explosives (which the Obsidian Spiders finished defusing a few rounds later).

With the threat averted--very publicly--Luwazi was able to make her speech. She announced that the primary goal of her tenure as First Seeker would be researching the Scoured Stars, in the hopes of rescuing the Starfinders trapped there. And the PCs would be just the right team for the first mission toward that end...


Part 3: In Pursuit of the Scoured Past

The First Seeker tasked the PCs with escorting Royo to the mysterious library world of Athaeum, which stores knowledge that exists nowhere else, to seek information about the Scoured Stars. They were offered a ride there by Iteration-177, who was already acquainted with the Curators of Athaeum. 

During the voyage through the Drift, Iteration-177 invited the PCS to dinner with their other guests, two Helknights of the Order of the Pyre. The android owned a pencibiter, a device that translated memories and thoughts into food, and they asked each guest to contribute a memory to share. The memories that the Starfinders chose to share were: 

  • Sasha: The memory of her death, on the job when she worked for a mob boss. (Tasted fiery and spicy; choleric.)
  • Zzyssa: The first time that they were punched in the face during a dance-off (a popular way to settle disputes among hanakans). (Lemony/citrusy taste; sanguine.)
  • Sssami: The hatching of his children, after the violence involved in ikeshti mating. (Eggy taste, happy but bittersweet; sanguine.)
  • Gambit: They were shunned by their people for becoming obsessed with technology (which  most hanakans strongly distrust). However, this led to them being able to be themself. (Phlegmatic.)
[The italicized descriptors will have an effect later in this adventure path. For now, the PCs only know that the choice had some importance, but not why yet.]

The PCs also experienced memories from Royo (a dry taste and smell of enjoying reading old books) and the two Hellknights: One underwent an ordeal of fire, emerging unscathed. The other was some kind of fiery fiend who inhabited the armor of a Hellknight who died during the ritual that summoned him.

At the Athaeum, each of the three groups (the Starfinders, Iteration-177, and the Hellknights) were met by an axiomite Curator, who reviewed the rules of accessing the archives. One fundamental rule was that no copy of any kind could be made of the knowledge found here, but an exception would be made for information on the Scoured Stars, because the Curators had learned that their copies were no longer the only ones in existence. [As explained in a sidebar, this was a change to the original adventure to fix some plot holes relating to why the PCs were allowed to copy the information they sought to take elsewhere.] The Athaeum teleports from place to place, but had suffered some damage in its most recent transit, so the Curator requested that the PCs do a couple of tasks for them, in exchange for a reduction in the astronomical fee to access the vaults. 

The first issue involved a machine virus that had breached containment and infected some of the library's mechanical guardians. These needed to be destroyed, and the virus downloaded so that it could be safely stored once more. The PCs fought the two constructs, taking a number of injuries from the lore wardens' spells, but prevailed and then easily downloaded the virus for storage. They then rested for a while before continuing. Sasha made the mistake of trying to examine some scrolls floating in special containers in the room, and suffered some Wisdom damage as a result. (Her player played up the fact that Sasha now had only an effective Wisdom of 5 by making her brashly overconfident and eager to be in the thick of things for the remainder of the adventure.) 

The second task required them to track down a ksarik that had escaped its cage, and needed to be returned there. The PCs managed this with minimal harm. 

With the tasks completed, they were able to proceed to the vault containing data on the Scoured Stars. This data was stored in a mindmaze, a psychic device that allowed characters to enter the maze on its surface. Ssamai and Sasha entered the mindmaze, while Royo, Gambit, and Zzyssa provided guidance from outside. They reached the center quickly, without taking any psychic strain, and were treated to a vision of the history of the Scoured Stars--including one detail that Royo thought was a significant lead. 

Almost immediately after completing the mindmaze challenge, the Curator sent a message requesting help. The Hellknights were burning books in one of the library's vaults. The PCs rushed to stop them, being both outraged by the destruction and eager to have their access fee reduced even further.

Fighting the Hellknight arsonists

They reached a vault where two Hellknights guarded the entrance,  while two others and Loomarch (the fiend) burned books in the chamber below. This was a long, grueling fight that pushed our heroes to the limit. Here are a few highlights:

  • Sssami cast holographic console to clone the controls to the fire-suppressing cryo-nozzles (located on the other side of the two Hellknights at the entrance), and spent most of the fight putting out fires and dealing cold damage to Hellknights in the line's path. (One Hellknight was knocked out solely, or very nearly so, by repeated blasts from the nozzles.)
  • Sasha headed down into the chamber below fairly early on, and played cat and mouse with a couple of the Hellknights there. (She has the combat expertise alternate class feature for envoys, but Hellknights have high Intimidate scores to resist demoralizing, so she rarely did as much damage as she hoped to.) 
  • After trading blows with the Hellknights at the entrance for a few rounds, Zzyssa moved down into the lower room to face off with Loomarch. They managed to land a couple critical hits on the fiend, but then the devil grabbed them in its claws. They easily made the saves to avoid losing a limb to Loomarch's incinerating maw, but suffered enough fire damage to go unconscious within two rounds of being grabbed.
  • Gambit used their climb speed to mostly keep out of the range of the Hellknights' flamethrowers and pikes. This left them with fewer wounds than the vanguard or envoy, which meant they were able to played a key part in taking down Loomarch late in the fight, when Zzyssa was running out of HP and time.
  • The cyro-nozzles had very little effect on Loomarch (despite being a fiery being, it was also cold-resistant) so Sasha did not engage. (Her longarm does cold damage, and she did not like her changes in melee against it.) Instead, she gave some inspiring boosts to her allies and pumped healing serums into Zzyssa to keep the hanakan vanguard standing a little longer. 
  • Sssami joined the fight once the lesser Hellknights were taken out, and cast spells at Loomarch. Gambit also moved closer to harass the devil, but got a bit too close, and became its next target after Zzyssa was taken out. A critical hit seriously wounded the hanakan evolutionist, and threatened more pain, except that Sssami took down Loomarch with a junk shards spell before it could try to incinerate any of Gambit's limbs.

With the Hellknight threat ended, the Curators happily waived the Starfinders' fee, and the team was able to leave with a new lead: the path of a relic similar to the one First Seeker Jadnura had discovered and used to enter the Scoured Stars. If they could recover that second relic, perhaps they could use it to reunite with the lost Starfinders. 

Next time: "On the Trail of History," in which our heroes will follow the trail of the strange relic.

Loomarch, unique devil Hellknight


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