Wednesday, October 18, 2017

Dreamlands Pathfinder Bestiary: Monstrous Fish

For the rest of October, I have decided to continue last week's theme of Cthulhu Mythos monsters converted to Pathfinder. This week, I present a few bizarre species of fish that can be encountered in the Dreamlands. These creatures have been converted from The Complete Dreamlands, a supplement for the Call of Cthulhu RPG.

Carnivorous Fish

This fish has a large mouth full of sharp teeth, and a long, strong tail.

CARNIVOROUS FISH (CR 1)
XP 400
N Small animal (aquatic)
Init +2; Senses low-light vision; Perception +4
Defense
AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 9 (2d8)
Fort +3, Ref +5, Will +0
Offense
Speed swim 50 ft.
Melee bite +4 (1d4 plus grab)
Special Attacks leap
Statistics
Str 10, Dex 14, Con 11, Int 1, Wis 10, Cha 3
Base Atk +1; CMB +0 (+4 grapple); CMD 12
Feats Weapon Finesse
Skills Perception +4, Stealth +6, Swim +8
Ecology
Environment any freshwater
Organization solitary
Treasure none
Special Abilities
Leap (Ex) A carnivorous fish can leap several feet out of the water with a successful Swim check (DC 10 + distance in feet above water). This allows the animal to make bull rush or trip attacks against targets adjacent to the water, knocking them into the water if successful. If the fish's attack fails and it ends its move on land, it must return to the water within a number of rounds equal to its Constitution or begin to suffocate (use the drowning rules). Out of the water, a carnivorous fish must take a full-round action to attempt a DC 10 Strength or Acrobatics check to move 5 ft.

This stat block can be used to represent a wide variety of aggressive predatory fish found in rivers and streams in the Dreamlands. A carnivorous fish is attracted to movement in or near the water. After grabbing prey in its jaws, it will attempt to pull the victim underwater to drown. 


Minion of Ghadamon

This creature resembles a black fish with huge jaws and a head that tapers back sharply to a narrow snake-like tail, giving its entire body a cone-like appearance. It is three to four feet long and has bright yellow eyes that stare blankly at you.

MINION OF GHADAMON (CR 1/2)
XP 200
NE Small magical beast (aquatic)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +4
Defense
AC 15, touch 13, flat-footed 13 (+2 Dex, +2 natural, +1 size)
hp 11 (2d10)
Fort +3, Ref +5, Will +0
Offense
Speed swim 40 ft.
Melee bite +5 (1d4-2 plus grab)
Special Attacks gang up
Statistics
Str 6, Dex 14, Con 10, Int 3, Wis 10, Cha 4
Base Atk +2; CMB -1 (+3 grapple); CMD 11
Feats Weapon Finesse
Skills Perception +4, Stealth +10, Swim +6
Ecology
Environment any underground aquatic
Organization colony (20-100)
Treasure none
Special Abilities
Gang Up (Ex) Multiple minions of Ghadamon will work together to grapple a single opponent, in an attempt to pull it underwater to drown. For any attempt to pin or move a grappled opponent, a group of minions makes a single combat maneuver check with a +2 circumstance bonus for each grappling minion after the first.

Ghadamon is a larval Great Old One that dwells in the Sterile Lake, located in the underworld of Earth's Dreamlands. It contacts dreaming creatures in the "waking world" in order to entrap their dreaming selves in its lair. The only other creatures that can survive for long in the Sterile Lake are the fish-like minions of Ghadamon, who protect their slow-moving master while feeding off of the essence of living dreamers.

Ghadamon itself has the statistics of a mythic aboleth (Mythic Adventures 178).


Scabfish

This long, narrow fish resembles a leprous eel.

SCABFISH (CR 1)
XP 400
N Small animal (aquatic)
Init +2; Senses low-light vision; Perception +4
Defense
AC 13, touch 13, flat-footed 11 (+2 Dex, +1 size)
hp 9 (2d8)
Fort +3, Ref +5, Will +0
Defensive Abilities scab secretion; Immune disease
Offense
Speed swim 50 ft.
Melee bite +3 (1d4-2 plus disease)
Special Attacks disease
Statistics
Str 7, Dex 14, Con 11, Int 1, Wis 10, Cha 2
Base Atk +1; CMB -2; CMD 10
Feats Weapon Finesse
Skills Perception +4, Stealth +10, Swim +6
Ecology
Environment any saltwater
Organization solitary or school (2-5)
Treasure none
Special Abilities
Disease (Ex) Scabs--contact or injury; save Fort DC 11; onset immediate; frequency 1 day; effect 1 Dex damage; cure 2 consecutive saves.
Scab Secretion (Ex) Any creature that hits the scabfish with natural weapons is exposed to its disease attack.

Scabfish are eel-like animals that inhabit wrecked and sunken ships. Their main defense against predators is an irritating secretion from their skin, which creates a scab on the skin of attacking predators. These scabs itch for days, until they fall off. This secretion also affects any creature bitten by the scabfish.


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