Baregara-Possessed
Baregaras are not demons, but are closely related enough to use the demon-possessed template (Advanced Bestiary 69) as a starting point for a new bonded outsider template. Treat baregara-possessed as the demon-possessed template with the following modifications:- Challenge Rating: +3
- Damage Reduction 10/good
- Spell-like Abilities:
- 3/day--dispel magic
- 1/day--quickened hold person
- Abilities; +4 Strength, +2 Dexterity, +2 Constitution.
KADRIKU, SHAMAN OF GRAL-BARA (CR 11)
XP 12,800
Female baragara-possessed high girallon cleric 3
CE Large magical beast
Init +8; Senses darkvision 60 ft., low-light vision, scent; Perception +12
Female baragara-possessed high girallon cleric 3
CE Large magical beast
Init +8; Senses darkvision 60 ft., low-light vision, scent; Perception +12
Defense
AC 18, touch 13, flat-footed 15 (+3 Dex, +6 natural, -1 size)
hp 108 (10 HD; 7d10+3d8+60)
Fort +14, Ref +9, Will +7; +4 vs. poison
DR 10/good; Resist electricity 20
Weakness spell vulnerability
AC 18, touch 13, flat-footed 15 (+3 Dex, +6 natural, -1 size)
hp 108 (10 HD; 7d10+3d8+60)
Fort +14, Ref +9, Will +7; +4 vs. poison
DR 10/good; Resist electricity 20
Weakness spell vulnerability
Offense
Speed 40 ft., climb 40 ft.
Melee bite +19 (1d6+8), 4 claws +16 (1d4+8 plus rend)
Space 10 ft.; Reach 10 ft.
Special Attacks channel negative energy (3/day, 2d6, DC 11), destructive smite (5/day, +1 damage), fury of the Abyss (5/day; +1 attack, damage, CMB, and -2 AC for 1 round), monstrous challenge (1/day), profane attacks (+3d6 damage vs. good), rend (4 claws, 1d4+6)
Spell-Like Abilities (CL 10th; concentration +12)
3/day--dispel magic
1/day--summon (level 4, 1d4 dire apes 25% or 1d2 girallons 17%), quickened hold person (DC 15)
Cleric Spells Prepared (CL 3rd; concentration +5)
2nd--bull's strength[D], cure moderate wounds, death knell
1st--deathwatch, doom[D], entropic shield, shield of faith
0 (at will)--bleed, detect poison, guidance, resistance
D domain spell; Domains Demon [Evil], Rage [Destruction]
Speed 40 ft., climb 40 ft.
Melee bite +19 (1d6+8), 4 claws +16 (1d4+8 plus rend)
Space 10 ft.; Reach 10 ft.
Special Attacks channel negative energy (3/day, 2d6, DC 11), destructive smite (5/day, +1 damage), fury of the Abyss (5/day; +1 attack, damage, CMB, and -2 AC for 1 round), monstrous challenge (1/day), profane attacks (+3d6 damage vs. good), rend (4 claws, 1d4+6)
Spell-Like Abilities (CL 10th; concentration +12)
3/day--dispel magic
1/day--summon (level 4, 1d4 dire apes 25% or 1d2 girallons 17%), quickened hold person (DC 15)
Cleric Spells Prepared (CL 3rd; concentration +5)
2nd--bull's strength[D], cure moderate wounds, death knell
1st--deathwatch, doom[D], entropic shield, shield of faith
0 (at will)--bleed, detect poison, guidance, resistance
D domain spell; Domains Demon [Evil], Rage [Destruction]
Statistics
Str 27, Dex 17, Con 20, Int 8, Wis 14, Cha 11
Base Atk +9; CMB +18; CMD 31
Feats Improved Initiative, Iron Will, Intimidating Prowess, Skill Focus (Perception), Toughness
Skills Climb +16, Intimidate +7, Knowledge (religion) +3, Linguistics +3, Perception +12, Stealth +5
Languages Abyssal, Kech
SQ aura, possessed (baregara)
Gear amulet of mighty fists (+0 thundering), wooden unholy symbol (Gral-Bara)
Str 27, Dex 17, Con 20, Int 8, Wis 14, Cha 11
Base Atk +9; CMB +18; CMD 31
Feats Improved Initiative, Iron Will, Intimidating Prowess, Skill Focus (Perception), Toughness
Skills Climb +16, Intimidate +7, Knowledge (religion) +3, Linguistics +3, Perception +12, Stealth +5
Languages Abyssal, Kech
SQ aura, possessed (baregara)
Gear amulet of mighty fists (+0 thundering), wooden unholy symbol (Gral-Bara)
Special Abilities
Monstrous Challenge (Su) See the baregara ability
Possessed (Su) See the demon-possessed template
Spell Vulnerability (Ex) See the demon-possessed template
Kadriku is a high girallon, a rare mutant with increased Intelligence (see Bestiary 154). She has been attempting to recruit the girallons and kech (Bestiary 3 167) of Gorilla Island into her cult so that she can purge the island of lesser beings such as the mostly peaceful vanara (Bestiary 3 280).
This priestess serves Gral-Bara, the Demon Lord of Apes. who resembles a fiendish girallon. His few clerics are usually high girallons, but he has also gained some followers among kech who have abandoned their race's nature-based religion. Clerics of Gral-Bara may choose the following domains: Chaos, Destruction, Evil, Strength, and War. Allowed subdomains include: Blood, Demon, Fear, Ferocity, Rage, and Tactics. Gral-Bara's favored weapon is claws; clerics without natural weapons gain Improved Unarmed Strike as a bonus feat.
During the adventure, the party managed to track Kadriku to her lair and fight their way through her kech and mobat sentries and ceustodaemon bodyguard (Bestiary 2 42, 65). After facing her and finally slaying her, a bloody mist arose from her corpse and coalesced into a baregara. This final battle was even more difficult (CR 12), but the crew of the Growler prevailed.
Possessed (Su) See the demon-possessed template
Spell Vulnerability (Ex) See the demon-possessed template
Kadriku is a high girallon, a rare mutant with increased Intelligence (see Bestiary 154). She has been attempting to recruit the girallons and kech (Bestiary 3 167) of Gorilla Island into her cult so that she can purge the island of lesser beings such as the mostly peaceful vanara (Bestiary 3 280).
This priestess serves Gral-Bara, the Demon Lord of Apes. who resembles a fiendish girallon. His few clerics are usually high girallons, but he has also gained some followers among kech who have abandoned their race's nature-based religion. Clerics of Gral-Bara may choose the following domains: Chaos, Destruction, Evil, Strength, and War. Allowed subdomains include: Blood, Demon, Fear, Ferocity, Rage, and Tactics. Gral-Bara's favored weapon is claws; clerics without natural weapons gain Improved Unarmed Strike as a bonus feat.
During the adventure, the party managed to track Kadriku to her lair and fight their way through her kech and mobat sentries and ceustodaemon bodyguard (Bestiary 2 42, 65). After facing her and finally slaying her, a bloody mist arose from her corpse and coalesced into a baregara. This final battle was even more difficult (CR 12), but the crew of the Growler prevailed.
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