Shade
This shadowy blob has no definite form. It extrudes a menacing black tendril as it moves closer.SHADE (CR 3)
XP 800
N Medium outsider (extraplanar)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +9
N Medium outsider (extraplanar)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +9
Defense
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 18 (4d8)
Fort +1, Ref +6, Will +6
Defensive Abilities shadow blend; DR 10/magic; Resist cold 10
Weaknesses light blindness, light vulnerability
AC 14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
hp 18 (4d8)
Fort +1, Ref +6, Will +6
Defensive Abilities shadow blend; DR 10/magic; Resist cold 10
Weaknesses light blindness, light vulnerability
Offense
Speed 30 ft., climb 30 ft.; spider climb, water walk
Melee tendril +6 (1d6)
Statistics
Speed 30 ft., climb 30 ft.; spider climb, water walk
Melee tendril +6 (1d6)
Statistics
Str 10, Dex 14, Con 10, Int 7, Wis 14, Cha 14
Base Atk +4; CMB +4; CMD 16
Feats Blind-Fight, Weapon Finesse
Skills Climb +15, Intimidation +9, Perception +9, Stealth +9 (+13 in shadowy light, +5 in bright light); Racial Modifiers +4 Stealth in shadowy light, -4 Stealth in bright light
Languages Aklo (cannot speak)
Ecology
Base Atk +4; CMB +4; CMD 16
Feats Blind-Fight, Weapon Finesse
Skills Climb +15, Intimidation +9, Perception +9, Stealth +9 (+13 in shadowy light, +5 in bright light); Racial Modifiers +4 Stealth in shadowy light, -4 Stealth in bright light
Languages Aklo (cannot speak)
Ecology
Environment any (Plane of Shadow)
Organization solitary, gang (2-5), or swarm (6-12)
Treasure none
Special Abilities
Light Vulnerability (Ex) A shade is not harmed by simple exposure to light, but suffers from light blindness. In addition, deliberate melee attacks with light sources do damage as follows: candle 1d3, lamp 1d4, torch 1d6, lantern 1d8. Spells with the light descriptor do 1d6 damage per spell level (1d3 for 0-level spells). Those that normally inflict damage treat shades as creatures vulnerable to sunlight. A shade grows visible smaller when damaged by light (though always remaining Medium size), and evaporate entirely if reduced to 0 hp through light-based atacks.
Shadow Blend (Su) In any conditions other then full daylight, a shade can disappear into the shadows, giving it total concealment. Artificial illumination, even a light or continual flame spell, does not negate this ability. A daylight spell, however, will.
Spider Climb (Ex) A shade can climb sheer surfaces as though with a spider climb spell.
Water Walk (Ex) A shade can cross liquids as if they were solid ground, as if under the effects of a water walk spell.
Shades appear to be globes of darkness with no definite form, even if viewed by true seeing or the like. They are native to the Dark Dimension (as the Plane of Shadows is known in the Dreamlands). They are the servants and companions of Zo-Kalar, god of life and death, and can be summoned by mortals using summon monster IV, lesser planar ally, or lesser planar binding. They are often confused with incorporeal undead, but are living creatures of semi-tangible shadowstuff.
Light Vulnerability (Ex) A shade is not harmed by simple exposure to light, but suffers from light blindness. In addition, deliberate melee attacks with light sources do damage as follows: candle 1d3, lamp 1d4, torch 1d6, lantern 1d8. Spells with the light descriptor do 1d6 damage per spell level (1d3 for 0-level spells). Those that normally inflict damage treat shades as creatures vulnerable to sunlight. A shade grows visible smaller when damaged by light (though always remaining Medium size), and evaporate entirely if reduced to 0 hp through light-based atacks.
Shadow Blend (Su) In any conditions other then full daylight, a shade can disappear into the shadows, giving it total concealment. Artificial illumination, even a light or continual flame spell, does not negate this ability. A daylight spell, however, will.
Spider Climb (Ex) A shade can climb sheer surfaces as though with a spider climb spell.
Water Walk (Ex) A shade can cross liquids as if they were solid ground, as if under the effects of a water walk spell.
Shades appear to be globes of darkness with no definite form, even if viewed by true seeing or the like. They are native to the Dark Dimension (as the Plane of Shadows is known in the Dreamlands). They are the servants and companions of Zo-Kalar, god of life and death, and can be summoned by mortals using summon monster IV, lesser planar ally, or lesser planar binding. They are often confused with incorporeal undead, but are living creatures of semi-tangible shadowstuff.
Exceptionally durable or lucky shades may survive long enough to gain class levels. Most advance as rogues or shadow bloodline sorcerers (Advanced Player's Guide 140). Those who become clerics of Zo-Kalar (neutral) may choose from the following domains: Darkness, Healing, Repose, Travel, and Trickery.
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